Updates and Bugfixes Pt2

 

 


 Post subject: Re: Updates
PostPosted: Sat Dec 27, 2014 4:57 am
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

Well it’s been awhile (again), but I’ve revamped some systems within the game.

-Yelling and movement watching have been improved. You can now tell if something is moving toward or away from you.
-Scanning has also been expanded to allow for broad range scanning which will scan all directions for possible targets.
-The walk to <waypoint> command has been implemented as well as the mark <waypoint> command. Right now the only default waypoint is The Crossroads but more will follow. Use the stop command to stop walking before reaching your destination.
-The waypoints command will provide you with a list of known waypoints.
-Beverages such as alcoholic drinks are almost complete as well as intoxication effects.
-NPCs and crowds are in development as well.

Hopefully I’ll have some time to finish up these and move on to developing non-combat skills. I have plans for Alchemy, Healing, Herbalism, Locksmithing, Outdoors and Pickpocketing.

Also I gave in and I’m back on Skype.
Won’t let this die…. 8-)

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sat Dec 27, 2014 6:22 pm
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

-Several new waypoints have been added to the walk to command. You may view them by using the waypoints command.
-Look for the new Bank vault on the east side of town. The clerk there will store your money and up to 10 of your valuables. Simply offer your coin or item to the clerk. To retrieve your item, type withdraw <item> or to withdraw coins type withdraw <number> <coin>. As of now there is no charge to use the bank’s services, but look for rate increases in the future.

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Tue Dec 30, 2014 9:35 pm
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

-Added new images to mIRC client! The time of day and your location will now determine a picture window on your mIRC navigation/status bar. As usual, you can find the software you need on our website. http://zgambit.com/DarkRealms.rar You will need to find and download a copy of mIRC (links on our website.)

-Reformatted the way location descriptions are displayed with indentions, making it easier to read at a glance.

-Look for entrances to the city’s underworld: the sewers. Still in development, eventually they will house mobs, secret areas and possibly secret organizations.

Image

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Fri Jan 02, 2015 9:24 pm
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

-Rooms have been given areas. Larger rooms (such as outdoor rooms) will take longer to traverse.

-Scanning and Movement watching has now been updated to incorporate a “line of sight” factor. Eventually this will allow for a “target” command for ranged actions.

-Containers have now been given capacity values and each item has a volume value. This will limit the amount of stuff to be kept in containers. Some can also be opened and closed.

-@report was previously not supported. Now players can use @report to report bugs. Please try to give details about what you were doing and your last command when the bug occurred.

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sat Jan 10, 2015 3:13 am
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

-Line of sight has been updated to be more realistic. If someone goes around a corner or hides behind a wall, you will no longer sense their movement or be able to scan for them.

-Locks have been implemented into the game, as well as inn rooms for rent. The NPC that is supposed to rent the rooms isn’t active yet, so @report to request a room for now. Look for Locksmithing skills to follow.

-Fixed a bug that was causing lag in mob creature response. Creatures will now chase and attack much more efficiently. @report any issues you encounter.

-A new shop has opened on the west side of town. Vivi the tailor is offering a few new outfits to try, as well as one very valuable garment coveted by lawbreakers and those who wish to remain anonymous.

-Barabbas is now serving drinks at the tavern. Some drinks are alcoholic and will have an affect on your character. More additions to come!

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sat Jan 31, 2015 2:36 am
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

**BETA TESTING IS UNDERWAY!**
Special thanks to Nate_KingXP (Nate) and Trevgor (Kadar) for assisting with the playtesting. If you know anyone who would be interested,- You can now get all from <location> This includes corpses or containers.-Items have durability and can become damaged or even broken. Broken armor offers no protection and broken weapons cannot be wielded. You can sayto Hadly repair <item> or “Hadly repair all to repair all your equipped items.

-Resistances have been implemented. Fir, Lit, and Ice are all based on your Wisdom score. Psn (Poison) is based on your constitution score. Look for magic armor to have resist bonuses.

-Fixed numerous bugs including mob behavior, weight calculations, stamina recovery and skill point tabulation.

-New items, Magic Skills, Professions, New Mobs to come!

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sat Jan 31, 2015 2:40 am
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

Outdoor Map (Some areas not active)
https://scontent-b-dfw.xx.fbcdn.net/hph … 3105_o.jpg

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sat Feb 07, 2015 1:00 pm
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

-Grouping mechanics have been updated to incorporate items within the same type and name. For instance:
>look

You see an iron dagger, an iron dagger, a rusty iron dagger and a rusty iron dagger here.
>group all dagger

You group an iron dagger, an iron dagger, a rusty iron dagger and a rusty iron dagger together.
You are now ready.

>split pile
You split a small pile of iron daggers.Or you can also:
>group dagger with rusty
You group an iron dagger and a rusty iron dagger together.
You are now ready.
-Fire beetles have been added to the rocky grasslands north of the normal beetles. Be careful, their flame breath attack is quite dangerous! Luckily Fir res will reduce the damage from this attack.

-Lots of new armor has been added to Hadly’s stock. Check out the new pieces and @report any problems you find.

-Previously, “back” was not among the body parts listed in humanoids and armor coverage. All new chest armor will offer protection for your back as intended, however any existing armor will not. (Sorry, guys. Developing..) Consequently, the back may now be targeted with attacks.

-Walk-to has been patched to navigate out from the dead end leading toward the pits area.

-New weapon sub-types are being developed for each category of weapons. Look for new weapons to be released in stores around the city.

 

Report this post Post details Delete post
Top

 Post subject: Re: Updates
PostPosted: Sun Feb 08, 2015 2:51 am
Online

 

Joined: Thu Oct 24, 2013 9:04 pm
Posts: 31

Map of Farshire City as of 1/17/05
Image

 

Report this post Post details Delete post
Top

Leave a Reply

Your email address will not be published. Required fields are marked *